CS 461: Computer Games Programming
This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.
Not enough reviews yet
Overall, all professors
Not enough reviews yet
Difficulty
Not enough reviews yet
Most common workload
0
Reviews
Professors who teach this course
- Funda Durupinar BaburNot enough reviews yet0 reviews
Materials and syllabi differ by professor. Open a professor to see theirs.
Reviews for this course
Every review is from a verified @umb.edu account.
No reviews yet
Took CS 461? Be the first to review it.